Check out Skyline and Space Madness at GDC 2012

Our game team at Autodesk worked really hard on Skyline and Space Madness for GDC and you can watch what we’ve made so far at

Space Madness is a small game we made at Autodesk in a small period of time to showcase all our middlewares in one game.

Skyline is the product I directly work on, and its goal is to build a platform to use a high-end product such as Maya and easily edit your game content in real-time. At the moment, you can do animation authoring in real-time for your game with Skyline.

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