This project was made to try some GPU ray tracing after learning some shaders.

GPURay is a simple demo that trace a sphere using the GPU. It uses Phong lighting.

Dependencies: DevIL AntTweakBar
Language: C++ and GLSL
IDE: Visual Studio .NET 2005
OS: Windows (I also have a Linux version for those interested)

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If you have any questions please feel free to email me.

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