This project was made to try some GPU ray tracing after learning some shaders.
GPURay is a simple demo that trace a sphere using the GPU. It uses Phong lighting.
Dependencies: DevIL AntTweakBar
Language: C++ and GLSL
IDE: Visual Studio .NET 2005
OS: Windows (I also have a Linux version for those interested)
If you have any questions please feel free to email me.